AI Insights · Timothy · July 2024
Top 5 Educational Games on iOS in the US: Q2 2024
Discover the performance trends of the top 5 educational games on iOS in the US for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top five educational games on iOS in the United States showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at their performance:
ABCmouse – Kids Learning Games from Age of Learning, Inc. saw its weekly revenue fluctuate between approximately $364K and $420K, peaking in the final week of April. Downloads started strong with a peak of around 43K in late April but gradually declined to about 31K by the end of June. Weekly active users experienced a slight decline from 175K to around 173K over the quarter.
Lingokids - Play and Learn by Monkimun Inc. had a steady revenue stream, ranging from about $234K to $273K, with a notable peak at the end of April. Downloads remained relatively stable, with a slight increase towards the end of June, reaching around 37K. Weekly active users varied slightly, starting at 91K and ending at approximately 95K.
Kiddopia - Kids Learning Games from Kiddopia, Inc. maintained a consistent revenue range between approximately $198K and $225K, with the highest revenue recorded in the last week of June. Downloads saw a slight increase in May, peaking at about 21K, but dropped to around 17K by the end of June. Weekly active users showed a minor decline from 335K to about 320K throughout the quarter.
Speech Blubs: Language Therapy by Blub Blub Inc. had weekly revenue ranging from $108K to $136K, with a significant peak in mid-May. Downloads fluctuated, peaking at about 12K in early April and settling around 10K by the end of June. Weekly active users saw a slight decline from 16K to about 15K over the quarter.
Noggin Preschool Learning App from Nickelodeon experienced a notable drop in revenue from around $140K in early April to less than $1K by June. Downloads remained steady, averaging around 4K weekly. Weekly active users witnessed a gradual decline from 71K to about 62K by the end of June.
These insights highlight the dynamic nature of the educational games market on iOS in the US. For more detailed analysis and insights, visit Sensor Tower.